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Author Topic: S6 Questions  (Read 2240 times)
psiven
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« on: June 16, 2012, 07:47:07 PM »

Hello!

I have been remote viewing for a couple of years now, but recently my session work has started regressing because of my lack of advancement to higher stages.
I have been wanting to s6 for 2 years now, but haven't found much information on the subject and being isolated in Eastern Europe I have not been able to get a teacher.

Am also currently reading on the forum about the stage, but I do have some questions.

In what form is the data in the s6 sketch supposed to be received? Kinesthetic? Visual?
How many s6 stages can I do in the same session? Why?
What are some good prompts?


Thank you for your answers and support!

Edit: am not interested in the clay modeling method.
« Last Edit: June 16, 2012, 08:34:34 PM by psiven » Logged
PatMcDonald
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« Reply #1 on: June 17, 2012, 11:52:27 PM »

I don't know how relevant this is, but I find that, if I imagine my mind doing a steady scan - finding how the bits of the target start and stop - in relation to each other - seems to do the trick. I guess I could try using graph paper to give some feel for where the edges start and stop, with a lateral scan that would seem to give some accuracy between intuitive "feelings" and a projected "backdrop" for an image.

I can't do it at all well, or for long periods, but it does seem to work for me - and only when I've had plenty of contact and data from the target do I try this. It's something I haven't practised and seems to fit right alongside stage 3 (physical aspects and dimensionals) - at least, that's where I feel it fits.

Maybe I'm doing it wrong and I could just scan along. Thing is, sometimes targets aren't even physical, and you can feel like a right idiot if you just assume it has to be a physical target or place, and there HAS to be a stage 6 to it. Being able to glean, to just glimpse whether or not it's real and physical, or metaphysical and non-physical, can save you that embarrassment... which can be quite an important learning point.
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katzenhai2
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« Reply #2 on: June 18, 2012, 05:43:51 AM »

Do you know what relational diagrams are? They are also part of Stage 6 because this stage is not only about drawing or clay modeling.
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psiven
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« Reply #3 on: June 18, 2012, 02:47:54 PM »

Thank you for your replies!
@PatMcDonald: Hm, I'm still not sure what channel you use.
@katzenhai: vaguely, I know they can be used to establish relations between elements, why?

I know there is more to rv than drawing or clay modelling, like the recording of ideas associated with the target.

My targets usually are about locations of people or things and that is why I am interested in the sketches.
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mjo1
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« Reply #4 on: June 18, 2012, 03:46:00 PM »


My targets usually are about locations of people or things

If your doing Locations then modeling is definitely the way to go for better discriptive sesions


I know there is more to rv than drawing or clay modelling, like the recording of ideas associated with the target.



Thats going to involve delving into the "EI" for that type of data
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PatMcDonald
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« Reply #5 on: June 19, 2012, 08:46:21 AM »


@PatMcDonald: Hm, I'm still not sure what channel you use.

A couple of points I'm confident on - the data rate for RV is pretty slow. It takes time in contact with a target to get enough data and information about how the parts of it are related.

You can use sketching or ideograms to express those ideas, but a 3D model helps to demonstate your understanding to others.

If you have got skilled in producing 3D images (say, engineering drawing, isometric drawing, blue prints) or computer modelling of 3D images, that skill can be very helpful in producing 3D models. Sketching on graph paper is a half way house - it does help with measures and perspectives of getting things in proportion to each other. What the actual METRIC is (scale size) with any given target needs a bit of practise and feedback.

Which is why most people use clay. Because that's a universal skill - most of us are not potters or sculpters but you can make a model pretty quickly and INTUITIVELy.
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mjo1
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« Reply #6 on: June 21, 2012, 03:41:20 AM »

Play dough is far easier especially  if use 4 or 5 different  colours  Smiley
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PatMcDonald
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« Reply #7 on: June 21, 2012, 01:47:49 PM »

Have seen experimental "waldoes" - virtual reality gloves. Perhaps one day there will be a 3D visual system that is generic and affordable and allow people to shape with their hands and make virtual shapes for other people to fly through.

I can see why people stick to the physical, but in theory the technology is possible to do the same thing virtually (potentially with cleaner looking, less lumpy results).
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mjo1
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« Reply #8 on: June 21, 2012, 02:07:06 PM »

there is already Pat it's called google sketup

http://sketchup.google.com/

the free version is ideal for RV


if your feeling flush 39 dollars may i suggest the artisan plug in for sketchup it just like clay/play dough on your screen

http://artisan4sketchup.com/


and if your your feeling really flush invest in a 3D mouse these are also good for navigating around google earth

http://www.3dconnexion.co.uk/products/spacenavigator.html

http://www.amazon.co.uk/3DConnexion-3DX-700028-3Dconnexion-SpaceNavigator-USB/dp/B000LB7G00/ref=sr_1_1?ie=UTF8&qid=1340301789&sr=8-1
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PatMcDonald
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« Reply #9 on: June 21, 2012, 02:17:02 PM »

Yeah, but waldoes would actually allow the same motor skills to mould clay to make a 3D computer model.

I know, I'm a stickler for perfection and ignore the perfectly obvious in front of my nose. Character flaw, we all have them.

But perhaps this is the future;-

http://en.wikipedia.org/wiki/Wired_glove
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* TEN THOUSAND ROADS REMOTE VIEWING AND DOWSING PROJECT

Since its opening in 2003, the TKR Project has created and sponsored online opportunities for Remote Viewers and Dowsers. We provide free information, and community for all viewers (of all psychic methods, backgrounds, experience, and perspectives on psi), and an array of software utilities and projects offering real-time viewing within an appropriate RV protocol.

The Ten Thousand Roads (aka TKR) project is independently managed and webmastered by a diverse collection of viewers from around the "online RV field". This project owes thanks to the archives of the Firedocs Remote Viewing Collection for its primary visitor source and to the project Dojo Psi for building out its first RV software custom for TKR.

This project is founded, programmed, designed and $-sponsored by Palyne as a community service. All website names, content, graphics, and slogans are Copyright © (various dates until present) to P.J. Gaenir. Viewers and taskers always own their own content of course. Registered members are welcome to excerpt text or screenshots to communicate about the project, and we always appreciate links back to us! Try this link: http://www.dojopsi.info/forum/ for the forum, or http://www.dojopsi.com/tkr/ for the hands-on viewing area.

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