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| |-+  General CRV Discussion
| | |-+  CRV Expansion (Moderator: Daz)
| | | |-+  CRV EXPANSION:
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Author Topic: CRV EXPANSION:  (Read 1213 times)
Daz
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« on: June 19, 2012, 05:52:15 PM »

This area is for the discussion of how to expand CRV. What can be done after the six stages Ingo created? What tools do you use to get the job done? Please share ideas and tools, concepts you use that move CRV forward.
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Because I was recently asked if i actually remote viewed?

My website and rv sessions can be found here: http://www.remoteviewed.com/remote_viewing_results.htm

My Remote viewing blog here: http://www.remoteviewed.com/blog/

My RV magazine here: http://www.eightmartinis.com/

I must not fear. Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
I will face my fear.
I will permit it to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
Where the fear has gone there will be nothing.
Only I will remain.
(gentleflower) alexispoquiz
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« Reply #1 on: July 01, 2012, 01:30:41 PM »

What do people think about incorporate gaming mechanics into the concept of Remote Viewing? I'm thinking something similar to the XBOX LIVE ACHIEVEMENT SYSTEM.

Quote
Ultimately, game mechanics are not about simply having fun. They’re about helping users discover the utility in your product. Like Wile E. Coyote from the old cartoons, you want to get your users to run through the air without noticing the ground’s not there, until they reach the other side. Games can help get them to cross that ugly gap of “Why should I learn about and adopt this product?” And once they’ve crossed, you’ll have them, because they’ll feel the utility of your service and understand why your product is great.
- http://mashable.com/2010/07/13/game-mechanics-business/
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PatMcDonald
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« Reply #2 on: July 02, 2012, 01:57:45 AM »

What do people think about incorporate gaming mechanics into the concept of Remote Viewing? I'm thinking something similar to the XBOX LIVE ACHIEVEMENT SYSTEM.

Quote
Ultimately, game mechanics are not about simply having fun. They’re about helping users discover the utility in your product. Like Wile E. Coyote from the old cartoons, you want to get your users to run through the air without noticing the ground’s not there, until they reach the other side. Games can help get them to cross that ugly gap of “Why should I learn about and adopt this product?” And once they’ve crossed, you’ll have them, because they’ll feel the utility of your service and understand why your product is great.
- http://mashable.com/2010/07/13/game-mechanics-business/

There are parallels and shared concepts here. Probably because quite a bit of computer gaming is exploration - learning each game's structure, limitations, and possibilities. Not sure how much is transferable between the 2 skill sets (RV and game design/playing) but they do have some commonality.
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Daz
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« Reply #3 on: July 02, 2012, 05:07:41 AM »

Interesting idea.
The problem we have is that RV/CRV development is like an iceberg. the tip which is what shows - external is 5%. the rest 95% of the skills, development, learning is internal and not seen - harder to evaluate and score.

I don't know how familiar you guys are with the fiction/films of Star Wars but it is almost like the Jedi training. a lot of it is internal, ethical, self knowledge -with five levels or achievements.

The overall problem is scoring and assessing the skills and abilities of a person.

But its interesting to hear your thoughts on how this all might be achievable.

Daz
Logged

Because I was recently asked if i actually remote viewed?

My website and rv sessions can be found here: http://www.remoteviewed.com/remote_viewing_results.htm

My Remote viewing blog here: http://www.remoteviewed.com/blog/

My RV magazine here: http://www.eightmartinis.com/

I must not fear. Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
I will face my fear.
I will permit it to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
Where the fear has gone there will be nothing.
Only I will remain.
(gentleflower) alexispoquiz
Now a Local
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Posts: 180


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« Reply #4 on: July 02, 2012, 11:51:22 PM »

Remote Viewers quit because:
-- curiosity alone is not enough motivation to keep going
-- I fail session after session and getting nowhere (in other words effort is not rewarded)
-- I have nothing to show for (achievements serve a bragging purpose)
-- I don't know if I'm improving (a level up rpg equivalent)
-- I feel alone (videogames can turn solo events into social experiences)

Videogames have the potential to counteract major weaknesses of Remote Viewing. Effort can be rewarded. Achievements can serve the ego. Levels can map progression. Sharing and team based objectives provide a social experience.
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Daz
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« Reply #5 on: July 03, 2012, 05:16:09 AM »

ALex,
Quote
-- curiosity alone is not enough motivation to keep going
-- I fail session after session and getting nowhere (in other words effort is not rewarded)
-- I have nothing to show for (achievements serve a bragging purpose)
-- I don't know if I'm improving (a level up rpg equivalent)
-- I feel alone (videogames can turn solo events into social experiences)

An interesting idea but let me deal with your comments first.

Quote
-- curiosity alone is not enough motivation to keep going
Alex, set yourself a goal. Ill share mine. I want to be the best remote viewer - full stop.
My aim is to be the best remote viewer. i also want to share and help others and to also explore. these are my motivations - you have to find yours and go for them

Quote
-- I fail session after session and getting nowhere (in other words effort is not rewarded)
A session fail by accuracy - is not a session fail by learning experience. you learn much much more from 'off' sessions than 'on' sessions. always review where you went wrong, make notes, theorise and think about the session.
There is no such thing as a 'bad' session - they always have something to show you - to learn from.

Quote
-- I have nothing to show for (achievements serve a bragging purpose)
Everything your learn - each new insight no matter how small is something to show. bragging rights - if that's what you want may eventually come, although Im not sure RV is the tool for this endeavour.

Quote
-- I don't know if I'm improving (a level up rpg equivalent)
EVERY Session where you learn something new - a single thing - is an improvement. People don't improve by hitting the target every time, they improve by missing and understanding why.

Quote
-- I don't know if I'm improving (a level up rpg equivalent)
LOL you'll always be improving but its over a long period of time - gradual.

Quote
-- I feel alone (videogames can turn solo events into social experiences)
Not any more - come here, discuss, or email me and well have a skype and discuss. You are not alone.

Now back to your post, adding elements to Rv to help with your thoughts may help but I don't think these are the reasons people quit - I believe they quit like most things because not many people can dedicate 10+ years/all their life to improving in a single discipline. One which (at this time) doesn't have a huge monetary potential.

Quote
Videogames have the potential to counteract major weaknesses of Remote Viewing. Effort can be rewarded. Achievements can serve the ego. Levels can map progression. Sharing and team based objectives provide a social experience.

True, but all this can be countered within Rv - join some praccy groups, discuss on forums, participate in public projects, help others.

All the best...
Daz
« Last Edit: July 03, 2012, 07:20:51 AM by Daz » Logged

Because I was recently asked if i actually remote viewed?

My website and rv sessions can be found here: http://www.remoteviewed.com/remote_viewing_results.htm

My Remote viewing blog here: http://www.remoteviewed.com/blog/

My RV magazine here: http://www.eightmartinis.com/

I must not fear. Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
I will face my fear.
I will permit it to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
Where the fear has gone there will be nothing.
Only I will remain.
(gentleflower) alexispoquiz
Now a Local
***
Posts: 180


View Profile
« Reply #6 on: July 05, 2012, 02:45:35 AM »

An inspiring and uplifting response. Thank you Smiley Why didn't I join this forum sooner Cheesy
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Loraine
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« Reply #7 on: July 05, 2012, 03:35:22 AM »

Why didn't I join this forum sooner Cheesy

My thoughts exactly when I found this site after first coming on line via 'the joke that was' RV-UK and worse still IRVA. TKR has undoubtedly more meaningful useful real RV and discussion than other public forums/sites. For real, it's realer and realest so far, Alexis, as a real viewer you're in the right place here.
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* TEN THOUSAND ROADS REMOTE VIEWING AND DOWSING PROJECT

Since its opening in 2003, the TKR Project has created and sponsored online opportunities for Remote Viewers and Dowsers. We provide free information, and community for all viewers (of all psychic methods, backgrounds, experience, and perspectives on psi), and an array of software utilities and projects offering real-time viewing within an appropriate RV protocol.

The Ten Thousand Roads (aka TKR) project is independently managed and webmastered by a diverse collection of viewers from around the "online RV field". This project owes thanks to the archives of the Firedocs Remote Viewing Collection for its primary visitor source and to the project Dojo Psi for building out its first RV software custom for TKR.

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