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Author Topic: Roundup of methods to remote view numbers  (Read 8656 times)

Jon K

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Roundup of methods to remote view numbers
« on: April 05, 2014, 01:14:05 PM »
Alex D's recent suggestion to use the number of electrons per element to remote view numbers prompted me to locate a roundup I have made over the years about methods and techniques to remote view numbers, plus some results of different methods.  

Here it is. The most success I have had with numbers was a dreaming method (#22 below).

LOTTERY / ARV TECHNIQUES

This is a compilation of lottery techniques and ideas gathered from near and far, from books, emails, forums, etc. It includes many formats and methods. Much of it applies to ARV as well as lotteries.

Some of the results and claims people have made are included - the proof is in the pudding. No one has yet demonstrated robust ongoing success with the lottery.

I have not gone into detail about many of the categories but I’ve listed more than 30 ways of selecting digits. I mention some names that I’ve come across in association with a technique or idea, but there are others of course. I have tried many of the 30+ digit techniques but not all of them.

This is an initial compilation. I hope others will add their personal experiences and/or links to the work of others. If we share the methods we’ve tried, relevant details of our successes and failures, we may be able to help each other and make progress in cracking this very tough nut.  

Jon
Note:  JK is me.

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Cooldowns:  From 5 to 60 minutes using hemisynch, music, relaxation, meditation, visualization, doing chores, etc. Generally, trying to get predominance of theta or alpha waves, or as close to delta as possible.

Affirmations:  Written or vocalized appeal to or invoking of higher self, spirits, subconscious, god, etc. Can include an RI component: “Make it so!”

Templates:  Preprinted or handwritten pages. One woman in Greece claimed partial success using handwritten pages rather than printed Dames templates, saying flow was better that way.

Viewer(s):  
Use one viewer, your best one (recommended by Russell Targ, Lyn Buchanan). Or, use a team.  Alternative: have kids (c. 3-10) pick the winning numbers.

Establish a typology of viewers. Or: establish what a viewer is good at and database it.  For example, JK found in one trial of 20 events that his literal and metaphorical image data was more useful than the verbal data since the percentage of images that suggested an activity corresponding to a winning number was much higher (40 to 10%).

Goals and spirit:  All participants should be in synch and properly motivated (Russell Targ, based on success then failure of silver futures experiments).

Training:  Practice the method to be used (e.g. ideograms or entrainment). Get hypnotized or use self-hypnosis (e.g. identify personal associations with numbers).

Timing:  
View close to 13:30 LST (Spottiswoode, et al.). Avoid 1800 LST.
View when geomagnetic conditions are optimal  (Adrian Ryan)
View with solar wind less than 330 (Greg K)
View as close to the time of the lottery draw as possible.

Feedback time: Give FB 2-1/2 to 3 days after event. (Greg K). Variant: Give feedback more than once = reverse priming. Provide heavy and repeated feedback after disclosure. (Experiments show that reverse priming produces a weak but robust effect.)

Targeting time, if targeting another person(s): do so either just as the people learn they have won or lost. Or when they make out what will be their winning ticket(s).  Or: target people before they learn the outcome (as they fill out the ticket, for example).

Order of events in protocol: One common order is:  choose the draw, tag, view, analyze, bet, then give/get feedback.  A temporal variant would be: tag, view, match, analyze, choose game, bet, then give/get feedback. (Courtney Brown, Tunde A.) Other orders are of course possible.

Multiple draws: If the lottery has two draws the same day, bet both draws, even if you do only one session.

Remote influence the past: At some point after the session is done, RI oneself in the past to influence one's decision making. One is trying to reinforce the correct choice one made in the past. (Lyn Buchanan has written about this.)

Frequency of sessions:  
Effect is slight so do many sessions to get one result to bet. (Greg K).
Effect is slight so practice a lot beforehand. (Glenn Wheaton –entrainment in Las Vegas). Don’t do many sessions in a week as it puts a strain on viewers and all participants if a team effort (the experience of many).
Do sessions for a fixed period of time, then stop. Resume again later. Trying to counter the decline effect.

Do regular RV along with ARV to prevent degradation.

Filters:
Use confidence scale of 4 (Greg K)
Use confidence scale of 7 (Russell Targ)

Noise reduction:  Many ways to reduce noise, improve “signal/noise” ratio. Discard sessions that are not completely free from noise (David Shaver).

Environment: Use a low-stimulus room and quiet surroundings.

Feedback, types:  
Viewer checks draw results.
Viewer is sent a photo.
Viewer is given multi-sensory feedback (e.g. a phone call and a simultaneous email attachment.
Viewer is given kinesthetic feedback.  E.g. pebbles, house numbers, shells, grasps fingers.
Viewer is sent a video – either made by the tasker or not.

Session “closing”:  Close the session -  complete the time-line, so to speak (Courtney Brown). No evidence that he has been successful with it in ARV.

Analysis, methods:  
Consensus and single viewer:  
Use consensus based on databasing or experience.
Use the data of the single best viewer. Members of Aurora group got generally quite good results in one lengthy trial of game predictions using consensus methods among 3 viewers. See 8 Martinis #4 article by JK. Even longer streaks were obtained by two solo viewers.)

Data origin:  Identify the origin of the data (David Shaver, Alex D.). That is, a databit associated with winning number would come from a certain place (in the psyche/ biomind) or would be of a certain kind. (Alex D posted some winning tickets on TKR. Later  said the method was flawed.)

Fuzzy sets:  Ed May stated he got positive results 8 times with these. (Note: not sure if this was with lottery.)
 
Interface: Gary Langford. A “target” is its interface with the world, not itself in isolation.

Graphic or other limitation: Don’t use numbers themselves as targets; use words for numbers in the tasking. (Cherise Rivera, a Dames student.)  Claims “matrix doesn’t recognize numbers” (so use words for the numbers instead.) Lyn Buchanan: Numbers are not real, so they are extremely hard to remote view.
 
Targets:  

General:  Use unitary target (Don W., JK., Marty R.) or binary ARV targets (Stephan Schwartz, Russell Targ, Greg K, Marty R., et al.)

Types:
1. Target is the number itself. Try to get (sense) the numbers directly, not through an association.

2. Target is something associated by the tasker with the winning number (e.g. an object, an emotion, an event, a sensory impression, etc.).

3. Target is an object, action, etc. related to people or a person. E.g. someone or a group of people who win a lottery (OR whose numbers are all incorrect) for a given date and draw.  Combine data from the two sets (all correct and all incorrect). Option: Target people who think in English, Spanish, or Chinese. The idea is that some people who win will have a strong positive reaction to the winning numbers, and vice versa. Also holders of tickets with zero winning numbers might make a bigger psychic mindprint in psychic space. Option: Target yourself and how you feel when you feedback on the winning numbers (Don W. – had some good successes with this last-mentioned method.)

4. Target should be free choice, not fixed choice. (Greg K).

5.  Use strongly contrasting targets. E.g. an animate set alongside an inanimate set.

6. Select targets by a random process. (E.g. Nick’s ARV tool).

7. Targets should be numinous, stand out. (Stephan Schwartz, many others)  Stand out by choice of target or by enhancement methods. E.g. target those who win and yell out or sing out the winning digits.

8.  View changes in a single target over time. Use changes as basis for choice. Idea is that target change may be more numinous than static target. Or: choose targets that have movement in them.

Ways and methods of selecting digits (in no particular order):

1.  Language method. Use a language other than your native language. E.g. write in German if the databox refers to a winning number. Write in Hebrew if a triple digit, Spanish if a double digit. The idea is that perhaps a lesser used language channel will be less overloaded with associations for the viewer . (JK tried this, no particular success.)

2.  Letter the databoxes. For the Daily 3 lottery, letter some boxes for data with A through J. Assign a number for each box (1 through 9, 0). Assignment can be made in  variety of ways.

3.  Notch method pebble method: Count as you would by drawing lines in the sand till you got to a certain number. E.g. 1111 = 4. (Idea is knosomatic – body related.)  Or count pebbles. Method used by us for thousands of years so may be deep in our “biominds”.

4.  Word count:  Write words in data box to correspond to the number that the box represents. E.g. if you write 5 words in box, 5 is the digit sought.

5.  Feel it:  E.g. using an actual ticket or a ticket model, use your fingers to “feel” the winning numbers.

6.  Blanks method. Write digits 1 through 0 into 10 databoxes (not in order). Then do the session, going over the databoxes one by one. Where there is a non-winning number, write in any kind of data (or in a specific language or use a particular symbol or sign). Otherwise leave the box blank. The blank boxes will be the winning numbers. Alternatively: put a symbol or sign or specific language data in the boxes with winning numbers.

7. Use ideograms, pictograms, archetypes, or elements from the stages of visual processing: E.g. make an ideogram for each number and practice that ideogram. Make up an ideogram or use hypnosis or self-hypnosis to find out appropriate personal ideograms (or symbols or pictograms or signs). Then when you do the session, write the ideograms for the 3 winning numbers. Or vice versa, write ideograms for 7 non-winning numbers. Dames refers to “archetypes” – certain basic shapes. Alternative: Use shapes and patterns characteristic of processing in one or more of the several stages of the complex visual process, e.g. a corner, cross, star, edge, etc.

8. Music association: Designate an association between a piece of music or title with each number (for example, assign Tea for Two to number 2. Drill on this. Then hear the tune in your head or see the title as you do the session.

9. Visualize the numbers and draw them. Visualize them in your mind or as they will appear in the paper the next day or as they will appear on a computer screen when checking results. Perhaps the most extensively used method. Does not appear to produce results over time. VSW posted some winning tickets using one form of this method.

10.  Model the numbers:  Model the winning numbers with clay. Use Either Arabic numerals or sand counting method. For example,  / / / / / = 5.  Supplement: As you model the numbers, be aware of any databits occurring in your mind that relate to the method you are using.

11. Associate numbers with body parts and/or movements:  Assign a number to each finger. Then let the fingers tingle or otherwise attract your attention to indicate the winning numbers. Pru Calabrese used this “knosomatic” digit method. Did not get any substantial results. One could also use and move elbows, ears, nose, trunk; make facial gestures, etc. (historically many peoples have assigned numbers to different body parts)

12.  Use a viewing team and an algorithm: Use a team of viewers, have each come up with the 3 numbers. Use an algorithm to produce best picks based on past records of team. TDS tried this with SuperLotto – 6 digits – with no positive results. However was not done long enough to track individual’s records and hence weight their picks. Algorithm used is not known.

13.  Divide up the set of numbers: Divide up the numbers among the viewers and have each viewer responsible for the numbers in his or her section.  E.g. Viewer A is given 1-4, Viewer B 5-7, Viewer C 8-0. Assignments are rotated (or not) for each draw. Tasker tasks the viewers and collates the results. Viewers say whether they have one of the winning numbers in their slot for the day. Aurora tried this briefly without a win.

13.  Dowse the numbers. Many ways to do this. E.g. prepare a piece of paper with all the numbers on it, either free form or in a grid, written or printed. Dowse, cast your fingers on, or use a pendulum to pick the winning numbers. JK tested the “cast your fingers” method mainly with Superlotto without notable results.)  

14. Use a grid: Write all the numbers within a grid large enough to contain all the numbers in the lottery draw. Keep track of spatial or other relationships among winning numbers on the grid. E.g. track geometrical patterns (e.g. if two winning numbers often touch on the corners, or are located one above the other) (JK - no appreciable results.)

15.  Use large icons: Target a person who writes out the winning digits in very large letters. Or target where the results are printed in large letters (e.g. on a Times Square-like display).
 
16.  Multivariable method:  Devote a several-page session to each winning digit. Explore the digit with its numerical, historical, Arabic, mathematical, symbolic, mystical  connotations.

17. Color associations:  E.g. Try a lottery  which uses playing cards, or find similar games. The ideas is to view colors or images related to the numbers by the lottery itself, rather than arbitrary outside associations.  E.g. Use ROYGBIV plus black, white and gray gives 0 to 9, good for pick 3 or pick 4 lottery

18.  Associations with the other senses:  Make associations with numbers based on sound, touch, smell, taste, balance, or any other senses. Very commonly used method. Lyn Buchanan did an experiment on Irish radio which had thousands of participants and correctly predicted one of three possible outcomes.

19. Take part in other foreign language lottery.  JK tried this in a US draw with  German-speakers, but some/many may use English when thinking of lottery numbers.

20.  Spirit guide: Ask your spirit guide, higher self, etc. to choose the numbers.

21.  OBE:  Go out of body and get the winning numbers.

22.  Dreams:  Dale Graff. JK used a “California Dreaming Method” (see post on TKR). Won CA Daily lottery 4 times in 2 months. Success rate was c. 1.24%, which was second highest if compared with hundreds of bettors on a site like LottoPost.

23.  Lucid Dream: Go into a lucid dream and get the winning numbers.

24  Use subitizable numbers only. That is, use 1, 2, 3 and perhaps 4 only. The idea is to use this basic ability to instantly recognize numerosity when there are one, two, three, perhaps four items, animals, etc. -  without counting. This is an ability we have had for eons and is shared with some other animals. Use the notch method (see above) or a similar body-oriented method to get 1, 2, 3 and/or 4. Then use this as a basis to get 3 digits for a pick 3 or pick 4 or for a binary outcome.

25. Use numerology.

26. Entrainment. In training, Glenn Wheaton/HRVG entrained two pawns (?) to follow each other, then applied this to a roulette wheel in Las Vegas, and claimed to have won good money in two separate years. GW suggested having 3 players, not more, on a team.

27. Use 3-D objects or preprinted aids:  E.g. house numbers, kid’s picture stickers, drawings. (JK tried house numbers, kids’ stickers with no particular success).

28. Use the 4 elements as targets. (Earth, air, fire, water). The idea is that these may be well-embedded in our collective consciousness or collective unconscious from use over thousands of years.

29. Math variants: Use imaginary numbers or numbers of different base (e.g. 2). E.g. use a formula with “i” in it. Use inverse of a number (8 and 2 are inverses re 10). Use square roots and powers in trying to find x (desired digit).   Aaron D claimed wins on 6 straight days of the Michigan Daily 3. Used a formula with pi and 666. Others have not replicated his results.
 
30. Opposites. View the opposite of the target . PJ and Katz have done so. See TKR posts.

31. One sure digit:  Get “one sure digit” (remote viewing it and being pretty sure it is one of the 3 winning digits). Then bet that digit with all the remaining combos of other numbers, except double digit numbers. Omit/write off double digit picks – if 030 comes up, you lose. That leaves 36 numbers from the two unknown digits that you have to combine with the one digit you are sure of to win a pick 3. That means a bet of $4.00 per day, if you bet 25 cents on each pick. (25 cents x 36 picks). See the Excel table for stats. Or use the “one sure digit” for a binary game, using subitizing method.

32. Use a line with numbers on it. One method - move your finger along the line till you come to the correct/desired number. Can be used for dates but does not appear to be very successful for that. Can be used with vertical and horizontal axes to find a location on a map (or a number on a sheet which contains the range of numbers one is interested in).

33. Alex D suggested: “A fundamental aspect to elements is the "number" of electrons that circle the nucleus.  Hydrogen has 1 and Helium has 2 etc.  Seems to me now you have a chance to acquire "numbers" since now there is tangible target you can describe.  You would need to work out a clever cue . As example:  Set up a cue that directs viewer to acquire the first number (then second, etc.) of the target and describe it as the element with highest industrial use, or most common product or service. I haven't given it that much thought, the basis is that elements are defined by a fundamental number.”  
 
Some Claims and results (in addition to those noted above):

TKR forum: A number of participants have posted that they won a few times.
http://www.dojopsi.info/forum/index.php?PHPSESSID=ee99c58afc31a71057fa8d0378ad86d8&board=5.0

Ed Dames forum:
http://www.rvcommunity.net/viewtopic.php?f=29&t=390
“To date, of the remote viewers in this forum that have won lotteries, we have the following tally:

1. Brent Miller – 8 times (plus dozens of cross-team multi-parlay sporting events, roulette and baccarat)
2. Mary & Cherise Rivera – 2 times

3. David Roseta – 1 time (plus roulette, and one sporting event)
4. Kindredmachine - 1 time”

Aaron Donohue (now known as ACH, Aaron C. Hanson):
Claimed 6 wins on Michigan Daily 3 lottery:

Gerald O’Donnell:
“Many of our trainees have had success at lotteries, especially the pick-three numbers ones.”

Paul Smith, ARV course:
They didn't win the pick 3 lottery. On first try, winning number was 286. They picked 749. But alternate numbers were 2 or 7, 8 or 4, 6 or 9. On second try they picked 461, winning number was 541.
http://rviewer.com/ARV_review.html

Lyn Buchanan: “Remote Viewing: Can I win the lottery?” Suggests you can, with extensive ARV practice.


Courtney Brown:  the SAM method (did not work):
http://books.google.com/books?id=d3Yz-GqNWhMC&pg=PA122&lpg=PA122&dq=courtney+brown+lottery&source=bl&ots=lsLGR_yh4z&sig=BcpDgvPc4IWHcm6kGJhltF11Yw4&hl=en&ei=qQH0TImxG4musAO1vMjsCw&sa=X&oi=book_result&ct=result&resnum=1&ved=0CBMQ6AEwAA#v=onepage&q&f=false

Ingo Swann is reported to have won the lottery half a dozen times in a month.

Glenn Wheaton: entrainment in Las Vegas
« Last Edit: April 05, 2014, 10:02:20 PM by Jon K »
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Don

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Re: Roundup of methods to remote view numbers
« Reply #1 on: April 05, 2014, 03:30:18 PM »
Hi Jon,
I haven't had time to really read your entire post, just skimmed over it.  But I wanted to say thanks for the work you've done in getting all that information together.  Don

Jon K

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Re: Roundup of methods to remote view numbers
« Reply #2 on: April 06, 2014, 02:37:40 AM »
Sure - it was fun gathering it. I hope someone has other tales of success to tell!

Jon
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dpouliot

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Re: Roundup of methods to remote view numbers
« Reply #3 on: April 06, 2014, 08:46:40 AM »
Jon, I read your list with interest. You mentioned success in dreams... a friend of mine tells me he once got 4 of 6 lottery numbers in a right dream, he kicked himself when he didn't but a ticket the next day. So anyway, I decided last night to try getting pick 3 numbers in dreams.

A thought occurred to me this morning (not sure if I was awake or asleep), thinking about this matter. I realized: the filled in circles on lottery tickets form a *shape*. So forget about numbers, get the shape, the location of the filled in circles within the grid of numbers.

I imagine turning that winning ticket in to a poster, showing the positions of the filled in circles, and placing it in my house where I will see it every day for the rest of my life! (if your ticket doesn't show a grid, make one at home!)

Don, if you would like to add this one, just credit me... maybe someone will try this technique and win, and send me a thank you!

Solaris

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Re: Roundup of methods to remote view numbers
« Reply #4 on: April 06, 2014, 10:47:24 AM »
Jon: thanks, very laborious and meticulous job.
Dpoliout: I got the same idea sometime ago, so you are not the first  ;D. I believe there were others before... Anyway the thing is: recognizing a pattern- shape is still very difficult unless it forms certain maybe continuous string with no gaps or very distinctive shape, possibly symmetrical. How to tell for example whether a gap/space between 2 numbers is 2 or 3 numbers... the shape will be the same but the relation between them I mean precise relation in order to copy it on the ticket will be difficult ( at least UK lotto 6 numbers from 49). I think that maybe thinking about a circle like a clock face and associating numbers with a minute hand position would do?

Jon K

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Re: Roundup of methods to remote view numbers
« Reply #5 on: April 06, 2014, 12:41:39 PM »
Dan, thanks, I’ll add your shape method to my list.  Solaris mentioned that others have tried a shape method as well. I did too but somehow it didn’t make it onto the list. I’ll see if I can find it – it wasn’t the shape or pattern on the ticket but something to do with adjacent numbers and angles in some sort of layout I tried.

Most and least favorable sidereal times have been correlated with psi/RV-related results; I don’t know that they have been with dreams. And it may vary from person to person. You could go with your pick 3 very inexpensively - on 5 times, you can play it for as little as 50 cents per pick (or could – it’s been some time since I played the lottery there).

I had to do some adding, etc. of numbers I got in dreams to get the results I did. The plain numbers did not produce as many hits as the processed numbers (getting 2 out of 3, and 3 out of 3). And that process may vary by person or not work at all for some. I read about one guy who woke up after vividly dreaming about three numbers. He bought 100 tickets with just those numbers and made a lot of money. No doubt very rare, but I imagine it does happen from time to time since there is quite a lot of evidence for premonitory dreams.

Jon
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ScientistGeorge

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Re: Roundup of methods to remote view numbers
« Reply #6 on: April 07, 2014, 04:43:09 AM »
Wow Jon:   That's a lot of work and thinking.  But it seems to be in a box still.  How about RVing to find out what works the best or what would improve RV abilities.

I've found that we all seem to have money blocks.  For instance, I did some past-life work with a man a while back.  In two different sessions we aimed to heal a trauma regarding money, i.e. what was behind his money blocks.

In one session he connected with a life where as an 18 or 19 year old he looked down into a deep green pool and saw gold coins and a gold bars.  Within a minute or so he dived into that pool to get a gold bar.  Only after he started to swim back up did he realized that gold is REALLY heavy, even under water.  He swam like crazy, reached the top and got a gulp of air.  Only then did he realize that he was not done, the gold bar was really pulling him back down.  He swam like crazy again and this time he did not get air, but water and he was dead. 

This was an old feeling that he did not know about until then.  We tapped it away.  Can you see that before this, this man would instinctively shy away from golden opportunities?  We all have these kinds of traumas and they will block us almost all the time.


I think these are the things that need to get handled first.
There are a lot of suppressed or under used technologies like remote viewing that should be used together.  It looks to me like this can benefit all and bring on paradise on Earth.  Want to join me in this quest?

Jon K

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Re: Roundup of methods to remote view numbers
« Reply #7 on: April 07, 2014, 11:26:40 AM »
SciGeo:

People have remote viewed what will work best, for general targets, and I think for the lottery too. But I don't recall what results were posted about the latter. Why don't you give it a try and see what works best - for you anyway?

As to being in a box, I have the feeling in remote viewing we are not in a simple box -  it's at least a tesseract.   ;)

Jon
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ScientistGeorge

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Re: Roundup of methods to remote view numbers
« Reply #8 on: April 07, 2014, 05:28:34 PM »
LOL, yes RV is way outside most people's boxes, but as I see it we have tons of boxes to escape!  RVing what will best improve RV is a project that should be done by the best team possible.  My RV is generally VERY poor. 

But I'm working on some amazing things.  Here is an example.  This man had cleared many past-life traumas with me and what you hear in the recording below (24 mins.) is the discussion at the end of his first breakthrough session.  What he mainly talks about here are the incredibly vivid experiences that he just had re past-life sessions.  I think you'll see that he was doing something REALLY amazing and similar to RV.

Note that he almost got thrown out of that state by one part of one unhealed past-life trauma.  These old trauma healings seem to be key to empowered knowing / seeing.  The gold bar drowning was one past-life trauma that he tuned into and healed into a week or so earlier to get rid of money blocks. 

https://dl.dropboxusercontent.com/u/70183022/WowsAndWows.mp3


SciGeo:

As to being in a box, I have the feeling in remote viewing we are not in a simple box -  it's at least a tesseract.   ;)

Jon
There are a lot of suppressed or under used technologies like remote viewing that should be used together.  It looks to me like this can benefit all and bring on paradise on Earth.  Want to join me in this quest?

Jon K

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Re: Roundup of methods to remote view numbers
« Reply #9 on: November 20, 2017, 07:21:16 PM »
Revised version of the post including some recent developments.

REMOTE VIEWING AND OTHER TECHNIQUES FOR GETTING NUMBERS

Numbers are very difficult to remote view. Abreakthrough with numbers would greatly improve remote viewing for many objectives – street addresses, phone numbers, formulas, license plates, etc. for missing person, victims of crimes, produce or scientific breakthroughs, etc.

Following is a compilation of techniques and ideas for getting numbers, gathered from near and far, from books, emails, forums, etc. It includes many formats and methods. Much of it applies to ARV as well.

Some of the results and claims people have made are included - the proof is in the pudding. No one has yet demonstrated robust success with the lottery (with possibly one exception: see Claims and Results below).

I have not gone into detail about many of the categories but have listed more than 30 ways of selecting digits. I mention some names that I’ve come across in association with a technique or idea. I have tried many of the 30+ digit techniques but not all of them.

This is an initial compilation. I hope others will add their personal experiences and/or links to the work of others. If we share the methods we’ve tried, relevant details of our successes and failures, we may be able to help each other and make progress in cracking this very tough nut. 

Jon (Knowles)
(JK below)

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Cooldowns:  From 5 to 60 minutes using hemisynch, music, relaxation, meditation, visualization, doing chores, etc.  Generally, trying to get predominance of theta or alpha waves, or as close to delta as possible – whatever works best for the individual.

Affirmations:  Written or vocalized appeal to or invoking of higher self, spirits, subconscious, Guardian Angel, God, etc.

Templates:  Preprinted or handwritten pages. One woman in Greece claimed partial success using handwritten pages rather than printed templates, saying flow was better that way.

Viewer(s): 
Use one viewer, your best one (recommended by Russell Targ, Ed May).
 
Establish a typology of viewers. Or: establish what a viewer is good at and database it.   For example, JK found in one trial of 20 events that his literal and metaphorical image data was more useful than the verbal data since the percentage of images that suggested an activity corresponding to a winning number was much higher (40 to 10%).

Goals and spirit:  All participants should be in synch and properly motivated (Russell Targ, based on success then failure of silver futures experiments).

Training:  Practice the method to be used (e.g. ideograms or entrainment). Get hypnotized or use self-hypnosis (e.g. identify personal associations with numbers).

Timing: 
View close to 13:30 LST (Spottiswoode, et al.). Avoid 1800 LST. (Spottiswoode said that a larger data set did not show this effect, while Ed May is not convinced there is no effect.)
View when geomagnetic conditions are optimal  (Adrian Ryan)
View with solar wind less than 330 (Greg K).
View at full moon (Alexis Poquiz based on Greg K’s work).
View as close to the time of the lottery draw as possible.

Feedback time: Give FB 2-1/2 to 3 days after event. (Greg K). Variant: Give feedback more than once = reverse priming. Provide heavy and repeated feedback after disclosure. (Experiments show that reverse priming produces a weak but robust effect.)

Targeting time, if targeting another person(s): do so either just as the people learn they have won or lost. Or when they make out what will be their winning ticket(s).  Or: target people before they learn the outcome (as they fill out the ticket, for example).

Order of events in protocol: One common sequence is:  choose the draw, tag, view, analyze, bet, then give/get feedback.  A temporal variant would be: tag, view, match, analyze, choose game, bet, then give/get feedback. (Courtney Brown, Tunde A.) Other orders are of course possible.

Multiple draws: If the lottery has two draws the same day, bet both draws, even if you do only one session. (JK: My solo work in 2017 suggested best to avoid states with two draws in a day.)

Remote influence the past: At some point after the session is done, RI oneself in the past to influence one's decision making. One is trying to reinforce the correct choice one made in the past. (Lyn Buchanan has written about this.)

Frequency of sessions: 
Effect is slight so do many sessions to get one result to bet. (Greg K).
Effect is slight so practice a lot beforehand. (Glenn Wheaton –entrainment in Las Vegas). Don’t do many sessions in a week as it puts a strain on viewers and all participants if a team effort (the experience of many).
Do sessions for a fixed period of time, then stop. (Stephan Schwartz). Resume again later. Trying to counter the decline effect.

Do regular RV along with ARV to prevent degradation of RV.

Filters:
Use a confidence scale. E.g. scale of 4 (Greg K) or of 7 (SRI/Targ scale)
Noise reduction:  Many ways to reduce noise, improve “signal/noise” ratio. Discard sessions that are not completely free from noise (D. Shaver).

Environment: Use a low-stimulus room and quiet surroundings.

Feedback, types: 
Viewer checks draw results.
Viewer is sent a photo.
Viewer is given multi-sensory feedback (e.g. a phone call and a simultaneous email attachment.
Viewer is given kinesthetic feedback.  E.g. pebbles, house numbers, shells, grasps fingers.
Viewer is sent a video – either made by the tasker or not.

Session “closing”:  Close the session -  complete the time-line, so to speak (Courtney Brown). (No evidence I’m aware of that he has been successful with it in ARV.)

Analysis, methods: 
Consensus or single viewer: 
Use consensus based on databasing or experience.
Use the data of the single best viewer. Members of Aurora group got generally quite good results in one lengthy trial of game predictions using consensus methods among 3 viewers. See 8 Martinis #4 article by JK. Even longer streaks were obtained by two solo viewers.
Self judging or independent judging. (APP uses both methods. “The viewer is in charge.”)

Data origin:  Identify the origin of the data (D. Shaver, Alex D.). That is, a databit associated with winning number would come from a certain place (in the psyche/ biomind) or would be of a certain kind. (Alex D posted some winning tickets on TKR. Later said the method was flawed.)

Interface: Gary Langford. A “target” is its interface with the world, not itself in isolation.

Graphics:
Don’t use numbers themselves as targets; use words for numbers in the tasking. (Cherise Rivera, a Dames student.)  Claim that “matrix doesn’t recognize numbers” (so use words for the numbers instead.)

Ontology:
Daz Smith and others: ‘Numbers are not real’, so they are extremely hard to remote view.  JK: Numbers are definitely real. They are processed by different regions of the biomind (brain/mind) and form representations in consciousness and in the external world. They are not real as physical objects are, unless for example, you are remote viewing wooden cutouts of numbers or the like. They may also undergird the universe.

Targets: 

General:  Use a unitary target (JK, Don W, Marty R.), a binary ARV target (Stephan Schwartz, Russell Targ, Greg K, Marty R., et al.), or a Strict Unitary target (e.g. emotions – Don W, JK).

Types:
1. The target is the number itself. Try to sense the numbers directly, not through an association.

2. Target is something associated by the tasker with the winning number (e.g. an object, an emotion, an event, a sensory impression, etc.).

3. Target is an object, action, etc. related to people or a person. E.g. someone or a group of people who win a lottery (OR whose numbers are all incorrect) for a given date and draw.  Combine data from the two sets (all correct and all incorrect). Option: Target people who think in English, Spanish, or Chinese. The idea is that some people who win will have a strong positive reaction to the winning numbers, and vice versa. Also holders of tickets with zero winning numbers might make a bigger mindprint in psychic space. Option: Target yourself and how you feel when you feedback on the winning numbers (Don W. – had some good successes with this last-mentioned method.)

4. Target should be free choice, not fixed choice. (Greg K).

5. Use strongly contrasting targets. E.g. an animate set alongside an inanimate set.

6. Select targets by a random process. (E.g. Nick’s ARV tool).

7. Targets should be numinous, stand out. (Stephan Schwartz, many others)  Stand out by choice of target or by enhancement methods. E.g. target those who win and yell out or sing out the winning digits.

8.  View changes in a single target over time. Use changes as basis for choice. Idea is that target change may be more numinous than static target. Or: choose targets that have movement in them.

9. If you encounter too much displacement (getting data from the non-actualizing target or both targets), try a unitary or Strict unitary ARV method (one target).

Ways and methods of selecting digits (in no particular order):

1.  Language method. Use a language other than your native language. E.g. write in German if the databox refers to a winning number. Write in Hebrew if a triple digit, Spanish if a double digit. The idea is that perhaps a lesser used language channel will be less overloaded with associations for the viewer . (JK tried this, no particular success.)

2.  Letter the databoxes. For the Daily 3 lottery, letter some boxes for data with A through J. Assign a number for each box (1 through 9, 0). Assignment can be made in a variety of ways.

3.  Notch or pebble method: Count by making notches on a stick or, more easily, drawing lines in the sand, or making marks on paper, till you got to a certain number. E.g. 1111 = 4. (Idea is knosomatic – body related.)  Or count out pebbles or marbles till you reach the desired number(s). Methods used by us for thousands of years, so may be deep in our “biominds” (except paper, which is much more recent).

4.  Word count:  Write words in data box to correspond to the number that the box represents. E.g. if you write 5 words in box, 5 is the digit sought.

5.  Feel it:  E.g. using an actual ticket or a ticket model grid, use your fingers to “feel” the winning numbers.

6.  Blanks method. Write digits 1 through 0 into 10 databoxes (not in order). Then do the session, going over the databoxes one by one. Where there is a non-winning number, write in any kind of data (or in a specific language or use a particular symbol or sign). Otherwise leave the box blank. The blank boxes will be the winning numbers. Alternatively: put a symbol or sign or specific language data in the boxes with winning numbers.

7a. Use ideograms, pictograms, archetypes, or elements from the stages of visual processing: E.g. make an ideogram for each number and practice that ideogram. Make up an ideogram or use hypnosis or self-hypnosis to find out appropriate personal ideograms (or symbols or pictograms or signs). JK has tried this with ideograms for roulette, with some success. Then when you do the session, write the ideograms for the 3 winning numbers. Or vice versa, write ideograms for 7 non-winning numbers. Dames refers to “archetypes” – certain basic shapes. Alternative: Use shapes and patterns characteristic of processing in one or more of the several stages of the complex visual process, e.g. a corner, cross, star, edge, etc.

7b. Numerograms. Like ideograms but quick rough graphics depicting numbers. May not fully resemble a number.  (JK based on idea of Ingo Swann)

8. Music association: Designate an association between a piece of music or title with each number (for example, assign Tea for Two to number 2. Drill on this. Then hear the tune in your head or see the title as you do the session.

9. Visualize the numbers and draw them. Visualize them in your mind or as they will appear in the paper the next day or as they will appear on a computer screen when checking results. Perhaps the most extensively used method. Does not appear to produce results over time. VSW posted some winning tickets using one form of this method.

10.  Model the numbers:  Model the winning numbers with clay. Use either Arabic numerals or sand counting method. For example,  / / / / / = 5.  Supplement: As you model the numbers, be aware of any databits occurring in your mind that relate to the method you are using.

11. Associate numbers with body parts and/or movements:  Assign a number to each finger. Then let the fingers tingle or otherwise attract your attention to indicate the winning numbers. Pru Calabrese used this “knosomatic” digit method. One could also use and move elbows, ears, nose, trunk; make facial gestures, etc. (Historically many peoples have assigned numbers to different body parts)

12.  Use a viewing team and an algorithm: Use a team of viewers, have each come up with the 3 numbers. Use an algorithm to produce best picks based on past records of team. TDS tried this with SuperLotto – 6 digits – with no positive results but did have Pick 3 lottery success with other methods. Was not done long enough to track individual’s records and hence weight their picks. Algorithm used is not known.

13.  Divide up the set of numbers: Divide up the numbers among the viewers and have each viewer responsible for the numbers in his or her section.  E.g. Viewer A is given 1-4, Viewer B 5-7, Viewer C 8-0. Assignments are rotated (or not) for each draw. Tasker tasks the viewers and collates the results. Viewers say whether they have one of the winning numbers in their slot for the day. Aurora tried this briefly without a win.

13.  Dowse the numbers. Many ways to do this. E.g. prepare a piece of paper with all the numbers on it, either free form or in a grid, written or printed. Dowse, cast your fingers on, or use a pendulum to pick the winning numbers.

14. Use a grid: Write all the numbers within a grid large enough to contain all the numbers in the lottery draw. Keep track of spatial or other relationships among winning numbers on the grid. E.g. track geometrical patterns (e.g. if two winning numbers often touch on the corners, or are located one above the other)

15.  Use large icons: Target a person who writes out the winning digits in very large letters. Or target where the results are printed in large letters (e.g. on a Times Square-like display).
 
16.  Multivariable method:  Devote a several-page session to each winning digit. Explore the digit with its numerical, historical, Arabic, mathematical, symbolic, mystical  connotations.

17. Color associations:  E.g. Try a lottery which uses playing cards, or find similar games. The ideas is to view colors or images related to the numbers by the lottery itself, rather than arbitrary outside associations.  E.g. Use ROYGBIV plus black, white and gray gives 0 to 9, good for pick 3 or pick 4 lottery

18.  Associations with the other senses:  Make associations with numbers based on sound, touch, smell, taste, balance, or any other senses. Very commonly used method. Lyn Buchanan did an experiment on Irish radio which had thousands of participants and correctly predicted one of three possible outcomes.

19. Take part in other foreign language lottery.  JK tried this in a US draw with German-speakers, but some/many may use English when thinking of lottery numbers.

20.  Spirit guide: Ask your spirit guide, higher self, Guardian Angel etc. to choose or help you the numbers.

21.  OBE:  Go out of body and get the winning numbers.

22.  Dreams:  Dale Graff. JK used a “California Dreaming Method” (see post on TKR). Won CA Daily lottery 4 times in 2 months. Success rate was c. 1.24%, which was second highest if compared with hundreds of bettors on a site like LottoPost.

23.  Lucid Dream: Go into a lucid dream and get the winning numbers.

24  Use subitizable numbers only. That is, use 1, 2, 3 and perhaps 4 only. The idea is to use this basic ability to instantly recognize numerosity when there are one, two, three, perhaps four items, animals, etc. -  without counting. This is an ability we have had for eons and is shared with some other animals. Use the notch method (see above) or a similar body-oriented method to get 1, 2, 3 and/or 4. Then use this as a basis to get 3 digits for a pick 3 or pick 4 or for a binary outcome.

25. Use numerology.

26. Entrainment. In training, Glenn Wheaton/HRVG entrained two pawns (?) to follow each other, then applied this to a roulette wheel in Las Vegas, and claimed to have won good money in two separate years. GW suggested having 3 players, not more, on a team.

27. Use 3-D objects or preprinted aids:  E.g. house numbers, kid’s picture stickers, drawings. (JK tried house numbers, kids’ stickers with no particular success).

28. Use the 4 elements as targets. (Earth, Air, Fire, Water). The idea is that these may be well-embedded in our collective consciousness or collective unconscious from use over hundreds of years.

29. Math variants: Use imaginary numbers or numbers of different base (e.g. 2). With base 2 you can try to access 50+  numbers quickly on your fingers, using both hands (little finger on right hand is 1,fourth finger is 2,  middle finger is 4, index finger is 8 right thumb is 16, left thumb is 32, etc.). You “cast” your fingers to see what number(s) come up.  Imaginary numbers:  use a formula with “i” in it. Use inverse of a number (8 and 2 are inverses re 10). Use square roots and powers in trying to find x (desired digit).   Aaron D claimed wins on 6 straight days of the Michigan Daily 3. Used a formula with pi and 666. Others have not replicated his results.
 
30. Opposites. View the opposite of the target . PJ and Katz on TKR have done so. See TKR posts.

31. One sure digit:  Get “one sure digit” (remote viewing it and being pretty sure it is one of the 3 winning digits). Then bet that digit with all the remaining combos of other numbers, except double digit numbers. Omit/write off double digit picks – if 030 comes up, you lose. That leaves 36 numbers from the two unknown digits that you have to combine with the one digit you are sure of to win a pick 3. That means a bet of $4.00 per day, if you bet 25 cents on each pick. (25 cents x 36 picks). See the Excel table for stats. Or use the “one sure digit” for a binary game, using subitizing method.

32. Use a line with numbers on it. Move your finger or other body part or pen along the line till you come to the correct/desired number. Can be used for dates but does not appear to be very successful for that. Can be used with vertical and horizontal axes to find a location (or a number on a prepared sheet which contains the range of numbers one is interested in).

33. Alex D suggested: “A fundamental aspect to elements is the "number" of electrons that circle the nucleus.  Hydrogen has 1 and Helium has 2 etc.  Seems to me now you have a chance to acquire "numbers" since now there is tangible target you can describe.  You would need to work out a clever cue. As example:  Set up a cue that directs viewer to acquire the first number (then second, etc.) of the target and describe it as the element with highest industrial use, or most common product or service. I haven't given it that much thought, the basis is that elements are defined by a fundamental number.” 

34. Find a pattern: E.g. graphic pattern that the winning numbers on a lottery ticket makes (Dan Pouliot). See also #14 above.
 
Claims and Results (in addition to those noted above):

Pick 3 lotteries have been won quite a few times using RV, ARV, etc.  Not aware of a single Pick 4 success.

A person in Georgia claims to have won the Pick 3 lottery 50 times (as confirmed to JK).

JK has had 19 box Daily 3 lottery wins (c. over 1000 trials but odds to win box are 1:333).

TKR forum: A number of participants have posted that they won a few times.
http://www.dojopsi.info/forum/index.php?PHPSESSID=ee99c58afc31a71057fa8d0378ad86d8&board=5.0

Ed Dames Community forum: http://www.rvcommunity.net/viewtopic.php?f=29&t=390
“To date, of the remote viewers in this forum that have won lotteries, we have the following tally:
1. Brent Miller – 8 times (plus dozens of cross-team multi-parlay sporting events, roulette and baccarat)
2. Mary & Cherise Rivera – 2 times

3. David Roseta – 1 time (plus roulette, and one sporting event)
4. Kindredmachine - 1 time”

Aaron Donohue (now known as ACH, Aaron C. Hanson):  Claimed 6 wins on Michigan Daily 3 lottery:

Gerald O’Donnell:  “Many of our trainees have had success at lotteries, especially the pick-three numbers ones.”

Paul Smith, ARV course:  They didn't win the pick 3 lottery. On first try, winning number was 286. They picked 749. But alternate numbers were 2 or 7, 8 or 4, 6 or 9. On second try they picked 461, winning number was 541.
http://rviewer.com/ARV_review.html

Lyn Buchanan: “Remote Viewing: Can I win the lottery?” Suggests you can, with extensive ARV practice.


Courtney Brown:  the SAM method (did not work):
http://books.google.com/books?id=d3Yz-GqNWhMC&pg=PA122&lpg=PA122&dq=courtney+brown+lottery&source=bl&ots=lsLGR_yh4z&sig=BcpDgvPc4IWHcm6kGJhltF11Yw4&hl=en&ei=qQH0TImxG4musAO1vMjsCw&sa=X&oi=book_result&ct=result&resnum=1&ved=0CBMQ6AEwAA#v=onepage&q&f=false


My portal web site
https://jonknowles8.wixsite.com/mprv
Links to 120+ remote viewing sites
http://www.mprv.net/one20.html

 


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